Represents the serializable state of the game.
This interface defines the structure of game state that can be saved and restored. It includes game variables, the current scene, and navigation history.
GameState
The ID of the currently active scene
Array of previously visited scene IDs for back navigation
Custom game variables (flags, counters, etc.)
Represents the serializable state of the game.
This interface defines the structure of game state that can be saved and restored. It includes game variables, the current scene, and navigation history.
GameState